Welcome to Week 8 of my Dungeon 23 challenge! This week is the final map of this first chunk of 8 dungeons, and brings our brave (or hapless) adventurers into direct conflict with a seat of Basalt Power for the first time: The Deepcrossing. The Deepcrossing itself is meant to serve as an obvious transition point between the Marketlands (where we have currently been exploring) and the Basalt Flats, where Fune and its army of elementals and conjurers holds dominion. Both in-game and out of game, this is signified by the first room on the map. Sticking your head in shows a bunch of banners that literally say "Fune was here" and shoots some big crossbow bolts at the party. But, note that the alarm isn't sounded unless the party sticks around. This way, should the party stumble into this place at low level, they can flee if they want and not provoke any response. The timing on the alarms, and the programmed nature of the Basalt Walkers, also provides an interesting non-violen