When I started planning my Dungeon 23 journey for the year, I immediately knew that I'd write it for Dungeon Crawl Classics, my favourite iteration of Dungeon Game Where You Go Fight Monsters Underground And Take Their Stuff . This decision was purely self-serving: I love DCC, I run a lot of DCC adventures, and so I wanted to write something that would use DCC, since I'm likely the only person who's ever going to run this. In the past week, however, there's a sudden explosion of interest among 5e players to step back from "Corporate Dungeon Game" and try something else. So as a bonus post this week, I decided to do a quick write-up of why I love DCC so much, in case you or someone you know has been looking at this weird RPG, apparently about bushy-eyed wizards and VW vans in space, and asking "what is this thing?" I'm not saying "everyone should drop 5e and switch to DCC immediately it's better in every way." Rather, I suspect that...