Welcome back to my Dungeon23 challenge, where I'm making a megadungeon for the Dungeon Crawl Classics RPG, one five-room dungeon at a time. Last week, we introduced where the water that sustains this part of the dungeon comes from, so this week, we're pivoting to what happens when that water meets the underground and alien environments of the Old Priory dungeon halls: a big, bioluminescent marsh! As I think I've alluded to in the past, when I'm designing this dungeon, I have a sort of "main story" in mind for each section. In this part of the dungeon, it's the conflict between the Lost (the inhabitants of Nowhere Market, detailed in Week 2) and Fune's Basalt Tower (which will come up in weeks 10-13). This wetlands section (the Mistfall last week, and the next few weeks centered around different things that happen when a bunch of water gets dumped in a dungeon) is more "side quest" or verisimilitude in intent, but that doesn't mean I can&